I can't quite decide whether rolling with advantage should happen if you still have half your HP left AFTER the blow, or before. Any time you're reduced to 0 HP, roll on the Lingering Injuries table with disadvantage. Make the roll with advantage if you have at least half your max HP before the hit. Any time you take a critical hit, roll on the Lingering Injuries table. It means you messed up and took an actual blow that physically damaged your body in a severe way. A critical hit, or any hit that reduces you to 0 HP, is a "real" hit. Normal hits are just grazing blows that wear a character down and make it harder for them to avoid serious injury from future hits. HP doesn't represent any one particular thing, but in this case I'm interpreting it as a measure of how much "fight" someone has left in them. This is just an idea I want to try out that uses wounds to make HP loss more meaningful than just a score decreasing.
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